ESC’s creator opens up about the game and working with a game design dream team

Updates to itch.io seller accounts, payouts, & tax interview

itch.io Recommends: running, surviving, and fighting

itch.io Recommends: Cults, Cars, and Bullets (oh my!)

itch.io Recommends: Awesome projects that aren’t videogames!

“The internet is not a kind place for human brains” An interview with the masterminds behind Cultist Simulator

itch.io Recommends: Voyageur, Magic Scroll Tactics, Like Camping

Announcing the itch.io Summer Sale!

A handful of games you might have missed

itch.io Recommends: Surreal landscapes, Dangerous Hellscapes, and Indonesian Horror

itch.io Recommends: relaxing cuties and an artistic brawler

Developing a game every two weeks: How the Sokpop Collective is turning gamedev on its head

itch.io Recommends: Anthropomorphic Dice, Cyberpunk Orphans, and Post-Modern Platforming

Bringing a decade old installation game to modern audiences: An interview with Tracy Fullerton of the Game Innovation Lab

Community upgrades: New header, Search, Colors, Devlogs, Moderator tools & more

#loveindies on itch.io ➔ Find things to rate + new library page

Baldi’s Basics in Development: An interview with the developer of one of 2018’s biggest games

itch.io Recommends: Gnog, moon adventures, and the whole city of Melbourne

A Game by its Cover starts today. Here are some of our favorite games from past years

Pilot a mech, Explore the stars, and Sext your Enemies: An interview with the developers of Heaven Will be Mine

itch.io Recommends: Dungeons, More Dungeons, and… Bob Ross?

Rough games deserve our love and respect

itch.io Recommends: Coffee, Kids, and Puppies!

Visual novels are having a Moment

itch.io Recommends: Ludum Dare 42 games!

Join a game jam with our jam tracker!

itch.io Recommends: Highlights from #LOWREZJAM 2018

itch.io Recommends: Gods, Murder, and Juiceboxes

Devlogs: Post types, enhanced browsing, and more

The games we saw at PAX that should be on your radar

“We egg each other on like teenagers designing an unsafe skateboard trick.” How Aether Interactive is able to launch two games in a month

Meet the new and improved itch app!

Years In the Making: How Kitfox Games played the long game with Boyfriend Dungeon hype

itch.io Recommends: The network museum of the heart

3 reasons why you’ll love the new itch app

itch.io Recommends: Films, Criticism, and Alien SmashTV

Need to fill your October up with spooky games? Start here!

itch.io Recommends: wholesome fun, gross fun, and classic fun

“I’ve been on a personal journey to be a more compassionate, empathetic person and I wanted to explore that in my work” An interview with Greg Lobanov of Wandersong

itch.io Recommends: Experimental Adventures – itch.io

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